MMM / ON AIR
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← DEVLOG

22 OCT 2026 / v0.022.8

Where the game stands

What those four iterations have grown into.

Main menu

Two ways to play your music

In free mode, choose a song, assemble a deck, set the threat level and play for a score. In a run, build a playlist and follow a route through battles, rewards, shops and special encounters. Your build can change after each performance.

The deck and the collection

The current build has 87 cards. Weapons follow musical aspects, connections modify their attacks, and effects on the timeline enter combat at different points. Supers have a dedicated slot. Discovered cards expand the collection and open up options for future runs.

Build your own look, too

Weapons have different visual styles: lightning patterns, wave shapes, charges and explosions. Customization previews the selected effect in motion, so you can see the difference immediately. The player character and arena visuals can be customized too.

Still in development

The game is still in development. I am working on bosses, route encounters, balance and combat readability, and testing builds against different playlists. The October article shows one finished boss, DJ 001; the others are still in progress. Shared leaderboards remain a plan.

Release targets

The demo is planned before the end of 2026. Early Access is targeted for February 2027. The Steam page is still being prepared. I post updates and new footage on Telegram.

Telegram ↗